In a previous post, I shared the basics of facilitating a Jeopardy-like game. However, after a discussion with Learningware’s Dan Yaman, I wanted to offer a handful more tips to maximize the success of your learning reinforcement game. The #1 tip for facilitating Jeopardy-style learning games: MAKE IT FUN!
We humans remember best when we link learning to a positive emotional state–that is, when we make it fun! The following tips should help increase the fun, reduce the stress, and optimize learning.
A strong team experience is core to creating an exciting and memorable learning experience. Here’s how to make it happen:
When designing questions, determine which format will best serve your learning needs:
Multiple-choice questions are best used to test recognition. While often easier to answer, they allow everyone to participate. With multiple-choice questions, be careful to include only one correct answer.
You may be tempted to include “All of the above” as one of your options. A better choice is to ask players to “identify the one answer that is NOT true.” That way, players will be forced to think about each of the answers in your list, rather than noticing that at least two are correct.
Open-ended questions require recall rather than recognition, making them more difficult to answer. These questions are recommended for team play. Be sure not to make questions too easy! It’s most fun when teams are challenged and must work to think of the correct answer.
No need to get tricky here. Be sure the category names represent the content of the questions so players can focus on the content, not the cute names.
Because Jeopardy-style games reward fast readers and fast thinkers, you’ll be well-served to use an answer timer to limit contestants’ ability to ring in before a question is read. By doing this, you’ll level the playing field a bit, especially if you have non-native English speakers and/or different levels of players.
With tools like Gameshow Pro software or Who’s First Buzzers, you can manually prevent players from ringing in until you’ve finished reading the question.
After players ring in, limit the allowed time for them to begin answering the question. 5 seconds should suffice. This way, they can’t ring in before coming up with their answer.
Vet your questions
Before you hit the “big stage,” test your questions to see if they make sense and are appropriately difficult to answer.
We start with this, again, because making the experience fun is critical to learning and retention. Furthermore, the energy you establish at the start will carry through the whole experience. To ramp up team energy:
Use games throughout training, not just at the start
Game shows are wonderful for reinforcement and testing knowledge, but they can also be a playful way to introduce new content or test existing knowledge before a new segment is taught. In such situations, the facilitator can control more aspects of the game. Instead of the players selecting the question category and point value, for instance, the facilitator can do it. This way, instructors can introduce new information in a sequence that makes sense. Remember, it’s perfectly okay for the facilitator to adapt the rules to suit their needs.
Game shows are a dynamic way to add energy and effectiveness to your teaching strategy. Hopefully, these tips will help you make it a tad easier! Following are some additional resources to “up your game”!
Watch a prior demo of Gameshow Pro
Watch the discussion about Game Show Facilitation Tips
Learn the Jeopardy-Style Game Basics
Download the book: